Overview
Your content here... When i'm not studying but still feeling productive, you can find me working on personal experiments and side projects ranging from visual arts with ink and water colours, to crafting electronics with a soldering iron in one hand, and writing code in the other. When i'm not studying but still feeling productive, you can find me working on personal experiments and side projects ranging from visual arts with ink and water colours, to crafting electronics with a soldering iron in one hand, and writing code in the other.
MacBook Air (M1 2020) My daily driver for most of my work.
JetBrains Almost every software I use is from JetBrains, those being RustRover, WebStorm, PyCharm, IntelliJ IDEA & CLion.
Figma Easily one of my favorite programs, ever.
Notebook Simple softcover book and multiple pens & pencils.
Software
I use a mixture of free open source and subscription/paid software, ideally i'd prefer to use only software that is free & open source, but i find enough value in the ones i do pay for. Almost none of the following is default, as i have extensively customized & modded each software to me and my preferences.
RustRover
My go-to IDE for Rust development and low-level debugging.
Godot 4
Primary game engine for 2D roguelikes and 3D retro mechanics.
SLADE 3
Doom wad editor for extracting, modifying, and managing retro sprite assets.
TrenchBroom
Level editor for designing 3D BSP-style architecture and geometry.
PyCharm
Level editor for designing 3D BSP-style architecture and geometry.
WebStorm
Level editor for designing 3D BSP-style architecture and geometry.
Aseprite
Level editor for designing 3D BSP-style architecture and geometry.
Arduino IED
Level editor for designing 3D BSP-style architecture and geometry.
IntelliJ IDEA
Level editor for designing 3D BSP-style architecture and geometry.
Github Desktop
Level editor for designing 3D BSP-style architecture and geometry.
Figma
Level editor for designing 3D BSP-style architecture and geometry.
CLion
Level editor for designing 3D BSP-style architecture and geometry.
Slack
Level editor for designing 3D BSP-style architecture and geometry.
Overleaf Latex
Level editor for designing 3D BSP-style architecture and geometry.
Android Studio
Level editor for designing 3D BSP-style architecture and geometry.
Hardware
My hardware is evenly split between being powered by an Apple OS or a version of Arch Linux.
MacBook Air (M1 2020)
My engine of choice for 2D and 3D game development.
Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.
"Tachyon" (Desktop PC)
My engine of choice for 2D and 3D game development.
Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.
Headphones
My engine of choice for 2D and 3D game development.
Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.
Steam Deck OLED
My engine of choice for 2D and 3D game development.
Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.