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WarrenWarrens
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Overview

Your content here... When i'm not studying but still feeling productive, you can find me working on personal experiments and side projects ranging from visual arts with ink and water colours, to crafting electronics with a soldering iron in one hand, and writing code in the other. When i'm not studying but still feeling productive, you can find me working on personal experiments and side projects ranging from visual arts with ink and water colours, to crafting electronics with a soldering iron in one hand, and writing code in the other.

MacBook Air (M1 2020) My daily driver for most of my work.

JetBrains Almost every software I use is from JetBrains, those being RustRover, WebStorm, PyCharm, IntelliJ IDEA & CLion.

Figma Easily one of my favorite programs, ever.

Notebook Simple softcover book and multiple pens & pencils.

Software

I use a mixture of free open source and subscription/paid software, ideally i'd prefer to use only software that is free & open source, but i find enough value in the ones i do pay for. Almost none of the following is default, as i have extensively customized & modded each software to me and my preferences.

RustRover

My go-to IDE for Rust development and low-level debugging.

2 Years

Godot 4

Primary game engine for 2D roguelikes and 3D retro mechanics.

3 Years

SLADE 3

Doom wad editor for extracting, modifying, and managing retro sprite assets.

1 Year

TrenchBroom

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

PyCharm

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

WebStorm

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Aseprite

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Arduino IED

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

IntelliJ IDEA

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Github Desktop

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Figma

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

CLion

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Slack

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Overleaf Latex

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Android Studio

Level editor for designing 3D BSP-style architecture and geometry.

1.5 Years

Hardware

My hardware is evenly split between being powered by an Apple OS or a version of Arch Linux.

MacBook Air (M1 2020)

My engine of choice for 2D and 3D game development.

Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.

"Tachyon" (Desktop PC)

My engine of choice for 2D and 3D game development.

Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.

Headphones

My engine of choice for 2D and 3D game development.

Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.

Steam Deck OLED

My engine of choice for 2D and 3D game development.

Its node-based architecture and GDScript make prototyping incredibly fast, especially when building retro mechanics with TrenchBroom.